Bioshock Infinite Review By DB

bioshock-infinite-logo

The original Bioshock came out in the early days of the PS3/Xbox 360 era, just when first person shooters were rising quickly in popularity.  Instead of being another on rails FPS like the Call of Duty series or an open world one like Far Cry 2, it was a straightforward game that encouraged you to explore.  However, the biggest difference is that the world you played in was unlike anything you have ever seen.  The underwater city of Rapture was an amazing sight, and playing it was genuinely creepy.  So much detail went into the design of the game that it is widely considered one of the best FPS games ever released, and with good reason.

The sequel came out a couple years later and, while still a good game, fell short of the original. It was more of the same, but with a few minor improvements. When the reaction to the second one wasn’t quite what they had hoped, the developers decided to tell a new story in a new location. The end result is what I consider to be one of the best games of this type to come out in recent memory.

bioshock-infinite-elizabethInstead of taking place in the dark, atmospheric underwater utopia of Rapture, we are placed in the bright, happy floating city of Columbia. At least it appears happy. It’s citizens are all part of what is basically a religious cult led by the messed up Father Comstock. You play as Booker DeWitt, a man on a mission to rescue a young woman in order to wipe away his debt. Once you’re accused of being a false prophet, the s**t hits the fan and you are fighting through the city both fighting for your life and the life of Elizabeth, the girl you were tasked with rescuing.

Make no mistake though – while you don’t actually control Elizabeth, she provides so much help that she becomes a very integral part of the game. So much, in fact, that during the times she is not with you, you miss her. Also, she is not the typical NPC that follows you around constantly. If you put the controller down and not move, she will actually wander around looking for coins and lock picks for you to grab. She also displays genuine emotion – if you’ve done something that upsets her, she will glare or scowl at you and refuse to look you in the eye. It’s all quite amazing to watch, and as great as the game is, the Elizabeth character makes it that much better.

As for the gameplay itself, it pretty much flawless. There is a few hiccups here and there, but they’re not easily noticeable. The game is also fairly challenging, even on normal difficulty. The only real issue I had was with the actual ending, which was a little convoluted for me. That’s not to say it wasn’t good, I just didn’t understand some of it.

I highly recommend this game to everyone, not just for being a fun game, but for having a great story. If a Bioshock movie ever does get made, I hope they base it off this chapter instead of the Rapture games. There is so much more story to tell in this universe!

5/5 stars

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DayZ standalone video released

Some exciting news over on the DayZ development blog. Rocket, Lead Developer on the Standalone and Matt Lightfoot, Production Assistant, have released a video blog, seen after the jump, covering some of the new updates on the game.

The video blog puts the development team closer to the games fans by allowing everyone to actually see what’s been going on over at the DayZ standalone camp.

The video shows off some of the new menu system, user interface and clothing system.  Later in the video they show off some tweaked areas of the map known as Chernarus, from the Arma II mod.  They also explain some of the loot spawn system.

“It would be fair to say that inventory and crafting are the key development objective currently, second only to the client/server architecture (makes DayZ more like an MMO), and new zombie AI mechanics (an ongoing task).”

It’s interesting to watch someone running around in the actual game world.  We get to see inside some of the houses and buildings that, up until now, we’ve only been able to see in photos.

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Grand Theft Auto V Release Date: September 17, 2013

Grand Theft Auto V has finally been given an official release date of September 17, 2013, four months after the originally planned release window of spring ’13.

As expected, this comes with a mix of fan reactions.  Form posts are ranging from disappointed to completely understanding:

“R* u let alot [sic] and i mean ALOT [sic] of people down today”  — TNAECW

“All I’m saying is Rockstar “Take all the time you need” There’s obviously a good reason, what would you guys rather?They rush it and it turns into a bad games which we’ll all be disappointed in … or an epic game Rockstar has promised?” — NUMBER1FAN

On their website, Rockstar apologizes and promises that “the entire team here is working very hard to make the game all it can be”.  They also state that they are doing what they can to “ensure [GTAv] will meet if not exceed your expectations come September.”

Rockstar is asking that fans try to refrain from being abusive in the comment section and, if necessary, they will suspend forum privileges:

… this does not give you free reign to be abusive in comments. The general rules of common courtesy, decency and behavior as listed above the Comment Box still apply here, therefore anyone continuing to post abusive comments will have their privileges suspended.

Although this is posted on the official Rockstar website, I’ve seen so many rumored release dates and read so many headlines and “insider reports” about the release that I find myself wondering if this is even true.

I don’t mind this date.  Rockstar calls this game “massive and complex” and if this is true, four extra months to work out any issues and add a little extra polish should be appreciated by any true gamer.

JB

Nightmare Busters for SNES possibly slated for 2013 release

Nightmare Busters

Super Fighting Team, a development, production and publishing company based out of California has announced plans to release Nightmare Busters, for the Super Nintendo, possibly this year.

This will be the first game released for the SNES, in North America, in almost 15 years.  President Brandon Cobb, in an interview with Chaotic Games, revealed no firm release date

As soon as the official release date is confirmed, it will be announced on our website and company Facebook page, as well as via e-mail to all of our pre-order customers and mailing list subscribers.

If you still have a working SNES system and have a liking for older 16 bit graphics, this should be a nice surprise for you.

JB